The third and final update from my first year, I shall call it... Assignments!
The second term of the course set me up for a range of assignments, from programming an Address book in c# using windows forms, to programming an Address book in c++ using a variety of Data structures . While that was fun, I have to say I most enjoyed the Game Design assignment, in which I was tasked with designing a game for somebody I know outside of the normal demographic, and then following through and making it using XNA.
I chose to move forward with a design I created for my little sister, which turned out to be a physics platformer. After a number of different prototypes I found a system that worked pretty well and subsequently spent a ridiculous amount of time programming it. What resulted was a pretty cool little game, which allowed you to design your own levels and incorporated cooperative play.
A mechanic of the game that I am quite fond of is that the two players experience different directions of gravity, and so have to use each other to progress through the levels. This was the underlying design idea for the game and it turned out pretty well.
I would upload the video I created for the hand-in, however I have since installed the Windows 7 RC and I can not find it on any of my memory sticks! If I find it I will make sure to update this entry. What I do have is a screenshot of the prototype version, hopefully it will give you an idea of what the game is about. It is a VERY early version.

Stephen
