Sunday, 20 December 2009

UT2004 Total Conversion - Game Development Techniques.

So the first of the module sign offs begins with GDT.

The task was to create a game using the unreal engine that didn't have any violence in it. Which is no small task.

Two weeks ago, I evaluated where I was at with my assignments and realised that I was behind where I wanted to be. This provoked me into two weeks of basically no sleep.

I am quite happy with the final project as it stands and feel it should get me a decent grade. The game is set on Finniston Farm from the book Famous Five on Finniston Farm and entails the search for some hidden ruins beneath the land, on which a castle once stood. The game starts with a simple tutorial section to help the player get the basics of the control system and quickly progresses into the main plot.

There are some aspects that I had to take out, such as the second level which I wanted to include but from the beginning knew that if I really wanted to create a well made game I would probably not get it to the point where I was happy enough with it to hand in.

On a brighter note I was quite happy with the AI given to Timmy the dog, who is used in the final quest to find the hidden ruins. I also enjoyed coding the conversation system, as I decided that I could not do what I wanted with the recommended CSDTalk plug-in and created a system that was easy for me to control and provided a lot more flexibility to what I needed it to do.

Looking back on the project, I feel like what I have achieved is quite impressive as simply learning the Unreal code base is quite a feat! But to also create a game which I am happy with and can play through seamlessly gives me a good feeling about the project.

Here is a complete walk through of the demo.

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