Monday, 8 March 2010

A game of catch up

It is becoming apparent that this term is going to be one of the toughest experiences of my life, and as such I need to put a lot more effort in.

Recently I have been focusing a lot of my attention on two modules, one of which being Console Development in which we are developing demo's for the PSP in under 4kb. This is a fun task as not only do we get a lot of creativity but it is also an opportunity to challenge yourself. My personal project is going quite well, however there is much to be done before the deadline in just over a week.

My main concern currently is our interactive 3d graphics module, which I have been letting take a back seat. The aim of this module is to use Direct x  to create a game engine, and I assume eventually a game using it. I am behind in the work, however I am making a concerted effort this week to get back on track and so far it is going well. I am currently up to implementing a scene graph to the project, having implemented a state manager and an input manager.

Another task I have is to get a placement for next year, which has also somehow taken a back seat despite being an incredibly exciting prospect. I am currently tuning my CV and tidying up my demo work to send off to a million poor games companies :P

Thats all for now folks =]

B

Thursday, 4 February 2010

Let the term commence.

Wow, so we have been back for almost two full weeks already and it is going crazy!

Right now I am focusing mainly on one of our new modules, Applied Games Development, henceforth known as AGD. I am part of a team of four programmers and five artists and our task is to create a racing game using the Gamebryo engine. Which is pretty awesome. To give you a brief idea about what the game is aiming to be, think racing around in Borderlands buggies and death race (we are original, honest :P).

My personal task for the time being is to try and figure out tyre physics, which to be honest scares the bejesus out of me as I have never really attempted anything that sounds as intimidating as this does. After spending a day or two reading around the subject, I feel like I am ready to try and implement a basic physics module to our game and see how that works out, failing that it is back to the drawing board!

B.

Wednesday, 13 January 2010

The website is alive!!!

Hey guys,

So since my last post I have finished all of my exams and if you were wondering, they all went alright.

The focus of this post however is going to be on my new website! It is going to be a great place for me to show my work to others, rather than people having to search through this blog. But that doesn't mean I will not keep updating on here.

Check it out: www.stephenbrowngames.co.uk

B.